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Dbd hex devour hope reddit

HEX: Thrill of the Hunt. I absolutely love going against it. if you run devour hope best to also run hex undying. This is what happens when you gain stacks. 1. Who all have instadowns in their power) have to earn the instadown (unlike noed) and mori. Plaything would not activate on the fourth survivor, as the first three took up the three dull totems. ago. The random, chaotic, earned-in-game, super stressful, easily cleansed, difficult to defend, never spawns in a good spot, anti-facecamp totem that the Devs use as an excuse to not fix the totem mechanic and also not buff other totems for some reason. Hag and Trapper (however it can be bypassed thru crouching or bad trap placements) Skull Merchant - you'll know right away, but don't. You often don't. Devour is very strong, and one of the most fun perks in the game But Hex totems in general are very luck dependent and this holds it back significantly. The other ones provide either alright or mediocre benefits when in good spots. This is an incredibly fun build where you use The Hex:Devour Hope's flavor text has the word "save" in it. 4. Their DS won't activate either. All-Seeing Blood. The idea is to quickly travel across the map, monitor totems and generators, and constantly put pressure on all the survivors. Currently, the only thing deathslinger has going for him when standing next to huntress is that his hits count as basic attacks, being able to use basic attacks perks on a ranged attack is all what makes deathslinger scary. As it's a Hex it can be fine as early as 30 seconds into a match. EDIT: forgot about demo! Escape as Survivor by repairing generators. Devour hope, no ed, rancor, hex haunted ground, starstruck, make your choice iron maiden are all examples of perks than can make killers one shot survivors. Retribution gets stronger the more hexes you have and acts like a deterrent along with haunted. You keep the Pentimento token when Undying is used. Yeah but once you reach 3 tokens, all the survivors know that you have devour hope so it usually gets destroyed. This can be powerful if you are using Hex; Devour Hope but usually ends up with the totem being broken while you are too far to defend it or while you are in the middle of hooking someone. Escape through the hatch. Perks- Hex: Devour Hope, Hex: Undying, Pop Goes the Weasel, Deadlock Addons- Iridescent King, Discipline addon of Tier 2 or higher Offerings- None required Unlike other Doctor builds, this build relies on using Doctor’s power for the slowdown in chase rather than its Madness effect. 3, but it was a bug that it still worked despite being cleansed. You can activate a portal on your totem and they straight up I'm not sure if it would be a good idea. This means that now 9/10 survivor groups anticipate NOED from Devour Hope isn’t unfair. The most important being your first stack which is 30 percent slow down to gen speed. The first cleanse got rid of undying, the second cleanse got rid of devour hope. In both games I wasn't hooked, throughout entire game. You get the notification of being exposed from either haunted or devour, cleanse the hex and think you are good, but NOPE! I was working on an old devour hope tome challenge yesterday, got it done mid match and tried to tell the remaining survivors to cleanse cuz I was done with it but after the murders they didn't seem to trusting. Devs changed hex ruin to try and make games more fun, and while I don't think it is a good balance change the idea of giving people multiple uses of any hex perk and forcing survivors to find all the totems on the map or have to deal with Noed/Devour Hope/Lullaby/Haunted Grounds i would not be the solution. If it doesn’t get cleansed, it’s basically a guaranteed W. The false hope of Survivors ignites your hunger. Devour Hope operates on a token system and has the potential to give killers a post-h . HEX: Undying. One of the survivors cleaned one of the Devour Hope totems, after that I couldn't instadown or kill the survivors, as if it hadn't the Undying totem to replace Devour Hope. Pressure will probably help you more than anything else (with a little help from RNG of course). Devour Hope Plaything Pentimento Thrill of the Hunt Thrill will tell you anytime someones on a hex and let you have enough time to get to them. If you use Devour Hope you pray they don't find it and maybe use Hex: Undying to get a 2nd chance if they do. Oon one hand it's really difficult for survivors to come back after a couple of moris, but on the other the totem has been there since the start of the match, there's been plenty of time to find it. Agitation and Devour are probably my two favorite perks. it reveals survivors aura from a certain distance away when u hook a Hear me out, this would of course have to come with some nerfs like making all the token requirements +1 and/or greater distance from hook. But again, since it’s a Hex perk, it’s very high risk as it can be cleansed instantly. " Save Devouring their Hope for Last. " "If you do nothing, you have their blood on your hands. Well done, 9/10! I hate people that think killers should be weak instead of being strong (which only Hillbilly, nurse, and trapper are). When NOED was altered to give survivors the exposed status effect at all tiers it was seen as a mini buff to NOED as you didn't need to get it to tier 3 for it to be useful, so many more killers started to use NOED. After downing a survivor while another one was on hook and with 4 stacks of Devour Hope, I waited for the unhook, so that I could Mori the recently downed survivor. The location is random for killer and at choice for survivor, but it's balanced by the fact that killer doesn't need to loose time to put a boon, where survivor do. Seeing as sometimes it will be the most valuable perk in the game, other times it will simply be an empty slot. Recently was in a match playing as The Hag, immediatly went for my 2 supposed Devour totems to place a trap, so I knew which totem was a Devour Hope totem. Any other killers use builds like this and can really get the most out of it? Archived post. Plop down two portals by the totem and use one of them to activate the closest one to the hex totem for free. I don't have any teachables unlocked from other killers yet, but if I were to, which would you recommend? And is there any changes I could make to her build right now? Thanataphobia from nurse can be good, it slows down generator speed for every injured survivor. It gives a false feeling of hope when they bteak devour, just for me to get another free down when they get cocky, altought its Based on your perk choices 5 totems spawn: 3 will be empty, 1 devour, 1 undying. Noed, stbfl, devour are all great on him. HEX:Undying and Haunted Grounds? Hey everyone! I was playing a few games with some friends and we had the following situation: It was a killer with Ruin, Devour Hope, Haunted Grounds and Undying. once you get 5 tokens you can mori anyone you down until totem is broken. I like this combo. In hexy’s dbd tournament, Otz hid his Devour Hope up to five stacks as Plague by only using his Lethal Vomit. Regurgitate hope. Devour doesn't need a rework. Hex: Blood Favor. If they cleanse plaything, dont use pentimento until you get 3 stacks on devour, because if they see pentimento they will start cleansing. So at the start of the trial you have three dull, undying and devour. and a Memento Mori to finish the loadout. The ability to Mori Survivors has been removed from Rancor and Hex: Devour Hope, as this is now part of the base kit. Demogorgon with the Lifeguard Whistle add on is disgusting. If everyone posted their mediocre/amateur art, reddit would be even more full of useless garbage. Maybe you have some luck. Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face… I think devour is pretty good on deathslinger. The invulnerability of Survivors provokes your anger. Each time a Survivor prevents damage with Dead Hard, Hex: Dead Hard 2: Dead Harder gains 1 token: 2 Tokens: For 5 seconds after a Survivor prevents damage with Dead Hard, gain a 5/10/15% Haste Status Effect for the next 10 seconds. You lose 50% of your hit events and chase events after your first 3 hooks, you lose roughly 70/80% of your sacrifice points from simply killing people, and less time in the match means less use of your power, therefore less Deviousness. Now that Chucky is out, I’ve been playing a specific build of dissolution, barbecue, lethal Persuer and hex plaything, but I’m wondering what builds other people use with Chucky so I can have a bit of variety. If you're on console, Hag should be a free character, and her perk Hex Ruin can be very good on Legion. I ran devour, undying, pain resonance, and Pentimento. Yes. Play wraith with Haunted Ground, Devour Hope, make your choice, and bbq for points. I honestly don't think the perks make that much of a difference on him. Off the top of my head, I don't remember how many tokens it takes to do what nor what the distance needed for tokens is, but the effects go: haste -> being able to 1 hit down survivors -> being able to mori survivors regardless of hook states. Like Bamboozle, Brutal Strength, Spirit Fury, and Enduring. The comments saying you need to make it a teachable and then unlock it in the blood web are correct- for now. The trick is to make them think its just another plaything. Pentimento doesnt bring back the original hex, it create a new pentimento hex. Until devour is ready, rush down the unhooker every time. Only if we can do away with brand new You can't use those but also survivors can't use hook related perks. I've had multiple games while using/going against devour hope, it was There are only five totems. I feel like that’s something they should definitely kill switch if that’s the case :/ because this just happened last night. You can see the aura of a survivor near an UNKINDLED Pentimento, as Devour Hope is not a good perk for pipping. And once you get to 3 stacks they start cleansing totems. I was playing survivor last night against a Nemesis and he downed my teammate right in front of me with his power but for some reason the game… Hey Everyone! Today, we are checking out the Hag perk, Hex: Devour Hope. If survivors cleanse devour hope while you have undying, it will turn a random dull totem into devour hope but any stacks you had will be lost. Maybe get a 2nd chance at victory with No One Escapes Death. Once the hex is cleansed, it's gone, ignoring undying. I once stood over a dying survivor, waiting for my fifth token, so I could Mori her. I'd swap Monitor with Undying to have 2 Devours. If you want to be good at Pinhead you’ll need a lot of practice. The Pentimento that swapped with Undying becomes SPECIAL. At the moment hex perks themselves are all still incredibly flawed, but having devour hope not be a hex perk is I've been running a hex build with Face the Darkness, Undying, Devour Hope, and Thrill of the Hunt on Wraith and been getting Devour Hope to fairly consistently activate. A Hex rooting its power on hope. if ur running multiple hexes they wont know which one theyre cleansing. Each token stack gives you new debuffs for the survivors. Get it up to 3 stacks and immediately win the game with your Exposed. Maybe… I think I may have made this video before, but honestly I might just keep redoing it every once in awhile. Keep track of who the totem is active on and try not to down them, but also make sure to apply it to someone Ohh that sounds like a dope combo undying and devour gonna try that on PH! And yes PH is my main i can even just not run any perks or addons and still wreck people even good ones albeit they will pop gens faster ofcourse. Once a survivor breaks a totem its aura is shown to you in white and you can rekindle it, earning 1/5 tokens (as shown with a '1' on the perk icon on screen). It’s a cruel build (especially with killers that can cover distance or has a way to reduce detection range but I especially love it for spirit) Perks: Hex: haunted grounds (this is where a lot of risk or reward comes into play), Hex: ruin (no duh, 200% and encouraging people to hit a risk of exposed), Hex: devour hope (speed The hex is more of a dice roll than the other perks. The only difference between hex and boon is location, placement time, strength and reusability. HEX: Devour Hope. Twins (can be bypassed through crouching but you can body block too) High mobility killers like Blight and Nurse, but they're strong for literally everything. If you save them, her hunger grows. Thanks to booms, more survivors are keeping an eye out. MYC and Dragon’s grip will synergize to get quick early downs to easily build up to 3 stack devour, and will provide consistent threats after devour gets cleansed. Dead by Daylight is an asymmetrical multiplayer horror game in which Can a survivor see what hex is on a totem when standing near it? no. Extinction of Hope Killer Master Challenge Which takes all the skill of a rank 15. 818K subscribers in the deadbydaylight community. If they destroy it you basically just lose the game if the survivors are good. I had a full 5 stacks happen exactly 1 time, and The weird and kinda annoying thing about hexs is that when you use any hex perks they will literally get broken in 10 secs but if you run something like haunted grounds or thrill of the hunt it will literally never be cleansed the entire game And it kinda sucks cuz I like running perks like devour hope but I literally can't cuz it gets fu##ing cleansed before I even get 2 tokens even with Those of you who play a lot of killer will know that hexes are almost entirely useless because survivors keep cleansing them. The build I use is Nurses calling, Thanatophobia, and sloppy butcher. BBQ and Chili is pretty much always a must, and you also need to bring Thrill of the Hunt to enable you to properly defend your stuff. This is a bug. The third seal, huntress lullaby, retribution etc. For each 're-lit' totem you make, you get a token for pentimento. At 3 tokens, every survivor is insta down and at 5 tokens the killer can mori surviviors. My 4 Hexes are Face the Darkness, Devour Hope, Thrill of the Hunt, and Haunted Grounds. The only hex’s worth running imo are ruin, devour hope, and noed. Its potential is higher, but its risks are also greater. Devour hope cleansed every game before 1 shot. I bet a good third of the survivor community would agree with this sentiment. and I have the following add-ons: Windstorm Blood. there will be like a big boom kinda sound and an orange cloud notifcation where the totem used to be. killing is one of the things in this game that works against people having a good experience. If the special Pentimento is Booned, a stack is lost. If you’re pressuring survivors hard, they won’t have time to look/find/cleanse totems. I looked down at the Felix knowing what would happen next. I've taken a liking to Hag, and I currently have Ruin, Devour Hope, NOED, and Jolt on her. Devour Hope is a lot of fun, if you can get the stacks and protect it. You walk over press space on it and it becomes a Pentimento hex totem granting you the token. I personally cleansed both hex totems during the second game and killer was still able to mori, only the exposed status canceled when cleansed. Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens: 2 Tokens: 10 seconds after hooking a Survivor, gain a 3 / 4 / 5 % Haste Status Effect for the next Hex’s you want Plaything, Pentimento, Devour Hope, and Thrill of The Hunt. The recent NOED change was a big nerf to Devour Hope. Oct 6, 2020 · Devour Hope is as good as it lasts. It's a high risk high reward perk. So now you have five hexes. And then when you're playing as survivor the goddamned totem is sitting on top of the exit gates. Hex: Devour Hope: A Hex rooting its power on hope. Discussion. "If you do nothing, you have their blood on your hands. Use a perk other than Devour Hope if you want to focus on getting It lasts 4 seconds. 1M subscribers in the deadbydaylight community. No make your choice value, but you still get your 2nd hook. It largely depends on the map, where it spawns, and how heavily trafficked that area is. It's actually been crazy it happens 95% of the games i play, it really feels like that number is correct. Undying, thrill and why not add no-ed too if your devour hope gets destroyed. I've been having a lot of success with: Hex: Devour hope, Hex: Pentimento, Hex: Plaything and Scourge hook: Pain resonance. I used Starstruck to get the exposed weapon hits and an Ivory Mori and got the achievement. As for your fourth perk, I'd go with Enduring if you're not the Nurse and Nurse's Calling if you are Hex: Undying is really OP, but as a survivor main i hope it doesn't get nerfed. It has the potential to be extremely powerful, but it is a hex perk after all, meaning it could single-handedly win you the game, or it could get taken down within the first minute and you're left in a match with 3 My hex build. My experience with Devour Hope. are all not good and should be avoided imo. Once you have at least 1 token, you start to debuff the survivors. As opposed to Devour Hope. Have 5 survivors get unhooked then kill them all. However Hex: Pentimento is only 'gone Devour Hope gains tokens when a killer is far away from the hook when the unhook happens. Edit: addons. As Killer -. It was in the upstairs save room on rpd, clearly visible from the upper part of the landing, they ran past it multiple times. Chucky builds. Soon they are reworking how prestige works and a P3 killer will give their unique perks to all other killers, for free, without needing to be unlocked in the blood web. Either they cleanse my totems and I get Pentimento or I have devour hope value. My strategy with the artist is to create pressure with a combo of location perks, gen regression perks, swarms and some sort of perk that increases your ability to knock off survivors. I've swapped out BBQ for Friends Til The End, and it's insanely good. It can save your match or be totally irrelevant. Add ons: severed hands and whatever else. Hex: Undying. a bubba perk called barbeque and chili. Devour Hope to get some value out of the downs you actually do and maybe kill them before The Hillbilly and The Nurse are the best at protecting totems, so they're the best for a Devour Hope build. It becomes a Pentimento that can be BOONED by survivors. Also maybe some of the constant cleansing is due to me tending to naturally want to run the better hex perks like devour and blood favour that survivors will actively seek out and if i tried some weaker ones like ruin and face the darkness like you do it want bother survivors enough to look for them. Archived post. When you rekindled them, you got two totems that had pentimentos effect, they were slowing gen speeds and heal speeds. Killers that have a natural insta down, that rely too much on Ruin or can't defend You can't lose stacks with devour hope, but once it gets cleansed all effects from the stacks you gain are no more and you can't get anymore stacks. If a survivor cleanses the totem that you've re-lit, that totem is gone forever. 2 Tokens: Gain a 3 / 4 / 5 % Haste status effect, 10 seconds after hooking a Survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status Hex: Devour Hope: A Hex rooting its power on hope. Assuming you hook four different survivors before they cleanse any totems, three of them would be oblivious. You'll see value and panic once you "reveal" it after the third stack. This is fantastic perk design and more perks that provide alternate win conditions are very welcome. Yes until the totem is broken. Some killers have add-Ons which can allow them to instadown survivors. Sadako as a hit and run killer. There is honestly no better reward that the killer can get after doing great. If you are dead set on 4 hex, retribution, haunted, devour, ruin. I only got to 5 stacks once but almost always had a stack or 2 of Pentimento. There will be a loud explosion and a noise notification bubble when a hex totem is cleansed. . To me, DH is dependent on the killer. If you don't see the red aura of your totem anymore, then it's gone. This is why I always bring undying haha. Hex: Devour Hope - Hag (Killer) A Hex rooting its power on hope. If you cage someone with DS and get them down without torment, you'll have to hook them. devour undying haunted and pentimento I'm the most consistent with the corrupt one but I have the most fun with the hex build when it works Reply reply Devour Hope Twins, is it good? Trying to prestige every killer, Twins is on the weirder side and victor feels awkward in my hands. Ive had it happen a few times when i was using devour. Hoarder/Franklins is excellent for securing chain hunts & the scourge build is excellent for information and slowdown. Undying, Make Your Choice, Dragon’s Grip. Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens: 2 Tokens: 10 seconds after hooking a Survivor, gain a 3 / 4 / 5 % Haste Status Effect for the next Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. It took about 10 -15 seconds. You can also do more chase focused perks. When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. You can still hook them and it'll count towards your Final Judgement. So in both cases you get a fast 2nd hook and a can work very quickly towards your 3rd Devour stack and then you can defend it with your teleport very well It does but after it is broken you lose all the stacks. If you SAVE them, her hunger grows. It seems that the hit and run is her biggest strength so here is a build that enforces her hit and run and stops her biggest enemy - Boons. epitomizer1. the other games you'll mince people so fast Im nut sure if it was fixed in 6. Still gets cleansed almost half of the time before I get any use, but if you can defend them you're almost sure to get a kill. You have to perform well to get value out of it, and on top of that it’s a hex perk. Pain res, pentimento, plaything and dead man's switch work the best for me. Hex: Devour Hope. However, since this is an early preview, the in-game descriptions have not yet been updated. Scourge hook: pain resonance, discordance, tinkerer and hex: devour hope. 1. The Hex: Pentimento takes the place of the Hex: Undying. 3 games out of 10, devour will go early and you'll have to take advantage of haunted ground when it goes. Fun Perk, when it works, which isn't often due to the RNG and totem spawns that might as well have a flashing red light on them. However, the 20% of the time when it actually works, it'll scare the survivors shitless and probably carry you to victory. Hook and sacrifice all survivors. The totems must be broken by survivors for them and you must rekindle the totem for it to become a Hex Realistically, Devour Hope will get completely deleted before you can get any tokens in 80% of games. For this quest's requirement, however, you don't need the 5 tokens from Hex Devour hope. Hex are way stronger (like WAY stronger) than boons. I'm pretty new to dbd, started a few weeks ago. The first Totem we cleansed gave us the exposed effect from Hauinted Grounds and later we got the Haunted Grounds effect a second time. ofc if u only have 1 they will know what it is. It best suits ranged killers/speedy killers (Huntress, Billy, Deathslinger) or killers who can Go in remenant mode around the map and then you have two cases: You find a survivor in a vulnerable spot and get a quick down. if its toth it will tell them but for other perks they will have to guess. ^_^ It was amazing. Dangthing. However you need a lot of practice with his possessed chain before utilizing a more chase focused build. In addition, some of these perks will have changes made for the PTB. MCM London May 2023 dbd cosplay group 🫶🏻 Ruin is a great perk and so is devour hope but a lot more risky to use as both being hex perks makes it so they can be destroyed at any point in a match and since devour hope needs you to build stacks it can be fairly risky but very rewarding if you pull it off also you can hide the notification of it being revealed to other players with some killers like huntress is you only hit with her Okay, look, you're going to get upvoted, and get way too many nice comments, because people don't want to hurt your feelings, but c'mon, reddit isn't mom's fridge dude, even if it was perfectly drawn (which it isn't), it's just a perk icon. Wraith gets first hits extremely fast and effectively. hex perks are a huge gamble in this game, it seems more than ever survivors are spawning next to totems. killer perk that lets you see survivors whenever you hook someone as long as their a certain distance from the hook, on top of that for each different person you hook they get 25% extra blood points up to 100%. But devour hope gives the killer a second win condition. 3 Tokens: Survivors who prevent damage with Dead Hard are If you get Devour Hope and Thrill of the hunt running, and literally hook 3 survivors and get 3 tokens you have insta downs until it's destroyed. • 2 yr. It's incredibly strong but it isn't guaranteed to be strong since it's a hex perk. And swap Bamboozle for either an early game perk (Lethal Pursuit or Corrupt) to get downs early or an info perk like BBQ, Thrilling Tremors, or Tinkerer to know where to go after hooking/stop gens from popping. Devour Hope: Active from the start of the trial, rewards the killer after you get at least 3 hooks that you can't camp to get any actual value and then 2 more after that for you to be able to mori. For any one who doesn't know, Devour hope is a hex perk that once a survivor is hooked, if they get unhooked when the killer is far away it gains a token. HEX: Plaything. They also can't activate BT or Kindred. I swear almost every game I play I'll have 2 tokens for my devour, then it'll get cleansed during my 3rd chase when Im right about to down them, hook them, or as im walking away from the hook. You can never spend too long in a chase or otherwise your coolhakunas • 3 yr. I can plop him down in front of the active totem, essentially body blocking it, and run add-ons that increase his alert range. I'm running Corrupt Intervention and Hex Ruin atm, and straight from the off, I just walk straight to the illuminated Hex and kind of monitor it for a little while, especially if it's in the middle of the blocked gens - it gives you a good idea if it's one to try and protect or if it's well hidden, and you'll always catch the same player Once both totems got cleansed they were done. 11. Too me is very inconsistent to use it but if your build has three perks and you don't know which perk to use to fill the fourth slot give it a try. New comments cannot be posted and votes cannot be cast. Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Hex: Devour Hope recieves 1 Token: 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste Status Effect for the next 10 seconds. It isn't toxic. Devour and ruin give the build strength and give the survivors a reason to do bones. It's a high risk high reward (like all hex perks), it discourages killers from camping, and killers (except ghostface, myers, billy, oni, an bubba. for added teleporting speed to get there in time to stop them. Devour Hope is effectively a mid-game version of NOED but susceptible to being taken out early like all totems. I experimented with running Devour Hope for quick kills and realized Victor had other uses. However if the survivors then break that re-lit totem, you lose that token and cannot re-light that specific totem. Hex: Devour Hope is bugged! Bug allows the killer to Mori survivors, after hex is cleansed This nonsense shit bug occurred in two separate games. This can be of course offset by other support Hex's such as gambling with Haunted, or playing it safe with Undying, but I think the randomness of it kind of holds it back from truly being meta. Play Demo, Hag, Dredgs, Onryo, Freddy etc. When you pair undying with devour or haunted grounds, this combo is so insanely strong. Devour can halt the match entirely and make survivors panic badly. They all are fantastic if they’re in good spots. it's useless, never even had 3 pips on it, totems are useless, fuck right of if you disagree, it's a fact Trust me my killer mmr isnt super high lol. It makes totems take longer to break and provides you with a notification if a survivor tries to break a totem allowing you to have some defense. 2 stacks = slight boost after hooking a survivour for a short time 3 stacks = Every survivor can be insta downed 5 stacks = All survivors can be moried If you’re able pair it with pentimento and just kinda pray they assume you have other hex perks and start trying to pre-counter no-ed It’s kind of a tough perk to pull off against old survivors but (in my experience, ≈200 hours ik it’s not a whole bunch) it’s been a pretty good ash/bronze stomper but even at iri 1 I still get survivors who like. Pentimento works when survivors destroy your totems, any of them. The trick is you need to not down the person who has it active. Survivors had no idea until he finally used his basic attack and did a mori right after. I've been running Blight with devour hope, ruin, haunted ground and undying. they will only know what it was after its cleansed. bf vr qp xl op ab fd eb jh lw