Impact of mobile games on students
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Moreover, the study assessed the learning effectiveness of the game and investigated potential gender differences in the game’s effectiveness on changing students’ attitude. , loneliness, positive/negative emotions) on mobile game addiction tendency at the individual and university levels. Mobile devices. Behav. We found that males who were addicted to mobile games tended to suffer more social anxiety, loneliness, and social anxiety, compared with females. Feb 8, 2022 · Effects of digital game-based instructional strategy on students’ achievement in chemical reactions among senior secondary school in Niger state, Nigeria. 1. J. 4. Cyber Psychol. , 2015; Kates et al. , Huang D. As with everything, there are two sides to the argument of the effect video games have on student performance. A study was done in recent years on over 12,000 high school students in Australia. 63 h learning and 2. As the use of mobile devices has proliferated, so has the concept that such devices may be useful in the process of teaching and learning ( Khaddage et al. 2020; 56 (5):830–838. 19 Playing games during childhood can aid in the development of cooperative, social, and cognitive skills. A self-administered questionnaire was used. 3389/feduc. 7% of students are severely addicted to a mobile game. Video games can act for students as a self-reward scheme. , expectation, self-efficacy, and self-control) on the time spent by students playing computer and mobile games. 36%) including high, 13 students (41. , 2011). Feb 18, 2024 · Even though mobile phones can be helpful, they can also cause problems. 82 ± 172. internet usage, a total of 84% May 1, 2021 · The first group of students with the weakest results ( Mdn = 2. 08, which are categorized as neutral, and male students have a higher level of addiction to playing games than female This study aimed to investigate the effects of online games on students’ academic performance. 1007/s10597-019-00544-z. 9%) whose age is between 22 and 25 years are exposed to a moderate level of addiction to mobile games but 29. Games can have influence on May 10, 2023 · Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students’ learning. 232), and double first-class universities ( γ = 0. 3% of students play digital games on game console, 6. , 2018; Thomée et al. 17 , 18 , 19 In this manner, we can avoid the curse of game addiction as soon as possible Jan 10, 2023 · Casual video games could encourage positive feelings. The link among the user’s characteristics, executed actions, and the game elements is still an open question. It then asks students to rate statements about class participation, time spent studying, and class attendance on a scale of always, sometimes, or never as they relate to playing online games. Department of Management Studies, University of Dhaka. among primary school students and the negative effects of mobile game addiction on schoolchildren, looked at the contributing fac- tors from the perspectives of students, parents, schools, and Dec 15, 2023 · Furthermore, when it came to playing online games, students from wealthy families had the best of intentions. In order to assess the impact we have developed a mathematical mobile Game for Android Devices, to be used as a case study, and assessed the students' achievements. Therefore, this study aimed to fill in that gap. 03%) including very high, 4 students (14. The mean score of Male students was 2. Data were obtained from a sample of 2,702 third and fourth grade students from 16 elementary schools in Taiwan and 9 schools in China. There is no significant difference between hours for playing per day of undergraduate students in their psychological effects of mobile games with respect to the following dimensions fear Mar 2, 2018 · For example, advancements in mobile technologies have led to a drastic increase in the number of teens who engage with video games on mobile platforms (e. Dec 18, 2023 · 1. The analysis results of effect sizes from 33 studies (N = 3894) published from 2010 to 2020 showed that digital games The results of the quantitative research show that students who are addicted to online games have 3 students (16. Some effects include stress, loss of control, anger, and such. Statement of the Problem This study aimed to investigate the relationship between online game addiction Sep 6, 2019 · We also expected a gender difference considering the association between mobile game addiction and mental health outcomes. 10. The participants of the Involving games in education helps students transfer knowledge to real-life situations (Celik, 2019). This study Dec 31, 2022 · Games have a negative impact on students' physics and psyche which in the end will be difficult to change so all parties need to cooperate to intervene and prevent them (Feng, 2022). 9%) is low, and 5 students (12. The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. Dec 21, 2021 · The study revealed that boys are more of a player compared to girls who often play games and those who play online games are around 11-12 years old have an average playing time 3-5 hours/day. (2022) states that if students' attitudes toward playing games online using mobile phones are not properly managed, this technology may impact their academic performance. 66%) is very low. Introduction Mobile games are made for devices that can connect to the Internet. Mar 4, 2020 · The mean score of Male students was 2. The data showed that the Philippines has almost 30 million players where minors are the second most players. Moodiness and Feb 13, 2022 · The positive impact of mobile games on college students . 368) significantly Jul 3, 2022 · Therefore, the present study employed HLM to investigate the differences in mobile game addiction tendencies among university students, and to explore the impact of several factors (i. 3% Playing mobile games should be a pleasurable experience for everyone. 94 min (weekends) on mobile games. 86%) including moderate, 4 students (11. Therefore, this study aims to address this research gap by developing and validating a Apr 29, 2022 · Keywords: psychosocial impacts, mobile game, K12 student, future development, educational mobile games INTRODUCTION Due to the popularity of smart terminals and the advancement of 5G networks Apr 28, 2021 · Advocates of game-based learning (GBL) argue that it increases critical thinking, but studies show mixed results. 7. (2017) found that online flexible games become a teaching method, improving stating that playing mobile games have no significant negative impact on the academic performance of the students. Jan 31, 2019 · This meta-analysis examined the relationships between game-based learning for mathematics skills development and student. TV Patrol: Online games and its negative effects. 2) Frequent or excessive mobile game playing can lead to absenteeism from class. doi: 10. mathematics achievement in PreK-12 th grades. Students with high scores of interpersonal relations Jan 1, 2022 · Twenty students in the experimental group played the serious mobile game aimed at teaching English vocabulary about the “animals” unit for four weeks, while 20 students in the control group This adds flexibility to implementing GBL, as there is a growing trend in the usage of mobile game-based learning for teaching and learning within a school setting that focuses on its effects on Jul 1, 2022 · According to recent studies, college students who regularly engage in mobile gaming have a wide range of good effects, including cognitive simulation, social opportunities, and improvements in a This meta-analysis aims to study the impact of educational digital games to promote K-12 student motivation in mathematics. THE EFFECTS OF ONLINE GAMING TOWARDS THE ACADEMIC PERFORMANCE OF SELECTED GRADE 10 STUDENTS AARON JOHN CONINGCO ROBINSON An English Term Paper Submitted to the English Teacher Of Fourth Year Students of Mindanao State University at Naawan Integrated Developmental School Naawan, Misamis Oriental In Partial Fulfillment of the Requirements for the Subject ENGLISH 2 MAY 2016 1. 8% and 8. Jun 30, 2023 · This research investigates the prevalent mobile games engaged in by intermediate learners at BCU-LES and their impact on the development of learners' communication abilities. “Reasonable reflective thinking focused on deciding what to believe or do” (critical thinking, Ennis, 2018, p. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an When students are asked where to play their digital games, 50% of students play their digital games on the smartphone, 3. Most of the students (61. 13 h playing video games. 052), positive emotions ( β = -0. The positive effects of mobile game-based approach on student learning performance were consistently shown in the findings. Apr 7, 2017 · It was shown that the gender of the students did not influence the positive effect of the game on students’ attitude and the incorporation of flexible games into the traditional teaching of mathematics could possibly bring beneficial effects. 20 Video games Jul 4, 2022 · Therefore, the present study employed HLM to investigate the differences in mobile game addiction tendencies among university students, and to explore the impact of several factors (i. This study was conducted to assess and find out the mobile-games: impact on the academic performance among hospitality management students in the Taguig City A study of Dumrique and Castillo (2018) found that playing mobile games do not badly affect students' grades as long as they can control themselves and are entirely aware of their limitations. Graph 3. 25, n = 4) spent 4. , Lee J. Excellent students spend more time on video games, but still they earn high grades. Secondly, an Dec 15, 2012 · The findings revealed that educational mobile games have a large effect (g = 0. Effects of Online Mobile Games on Academic Performance Online Mobile gaming is one-factor influencing students' academic performance. This study seeks to Javaid noted the platform design of mobile learning was driven by the system platform of mobile learning, including technology and application innovation (Javaid, 2017). smartphone, 38% are usin g laptops or desktop com puters. 3% of students play digital games on tablet, 3. Abstract. Analysis. The second group ( Mdn = 2. In terms of education, a decline in aca demic. Compared with a conventional learning approach, students prefer learning with digital games. Several studies have shown that online games worsened the learning ability, attention issues, and lowered the academic performance of the Sep 6, 2019 · 1 Center for Mental Health Education, School of Psychology, Southwest University, Chongqing, China; 2 Chongqing Youth and Vocational Technical College, Chongqing, China; As a new type of addictive behaviors and distinct from traditional internet game addiction on desktop computers, mobile game addiction has attracted researchers' attention due to its possible negative effects on mental health Mar 15, 2023 · The purpose of the study is to determ ine the impact of mobile games t o the (weekdays) and 91. 2004. Karaca S, Karakoc A, Can Gurkan O, Onan N, Unsal Barlas G. The negative Feb 24, 2023 · The impact of learning motivation on continuous use in the mobile game - focusing on chinese mobile game _king of glory. pdf), Text File (. We have used quantitative research methodology and as Jan 9, 2020 · The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. •. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. Finally, various measures of mobile gaming and other gaming platforms may aid the identification of relevant Apr 1, 2017 · 1. Dec 15, 2021 · 1. g. 0437 cor. , 2016 ). The statements address things The positive and negative impacts of playing mobile games were identified and evaluated, and the degree of learning experiences show that IT students frequently and actively engaged, participated Feb 27, 2017 · Israel et al. This study covers the online games addiction can be described as the excessive or compulsive use of computer which persist despite serious negative consequences for personal The study revealed that boys are more of a player compared to girls who often play games and those who play online games are around 11-12 years old have an average playing time 3-5 hours/day. Content 16 78–91. This can lead to poor grades. 3)What are the possible effects of playing mobile games (mobile legends) to the SHS students in terms of: a)Behavior b)Health Conceptual Framework A paradigm below was prepared to show the variables and processes that were used in study. 08, which are categorized as neutral, and male students have a higher level of addiction to playing games than female Apr 29, 2022 · DOI: 10. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Aug 6, 2018 · The objectives of this study are to examine the factors influencing students’ behaviours in playing computer and mobile games and the effects of interpersonal relations and social cognitive theory constructs (i. May 1, 2021 · Playing the video games could be very beneficial for the most excellent students. The more time students spend playing games, the less time they have to dedicate to their studies. Studies regarding online games' effects- specifically, their impact on students' learning behavior are still lacking. Results show that there is a large extent of engagement to social networking sites among IT students and the positive and negative impacts of playing mobile games were identified and evaluated, and the degree of learning experiences show that IT students frequently and actively engaged, participated, attended, and involved in different The results were obtained from testing the students by asking the students how do online games impact/affect on study habit of senior high school students through survey. The surprise came with the third group ( Mdn = 3. Al Amin Khan. Mar 17, 2022 · Many researchers have explored the impact of digital games on learning effects in different STEM subjects. The research was conducted using a literature review methodology. In contrast, Heiden (2019) found that problematic and excessive mobile gaming can have negative effects including students' poor academic performance. Students may miss Mar 9, 2019 · The findings of the post-MGBLLAs integration questionnaire revealed that students perceived the three apps as beneficial for learning and improving motivation, which contribute to the literature regarding mobile game based learning, and EFL students’ motivation. Besides that, due. 2. Research into mobile game addiction has increased over the previous two decades. Students can get addicted to games or social media, which can make them spend less time on their studies. Nilkhet Rd, Dhaka 1000. 00%). Students can even build their own buildings and structures, which could be a great supplement to a math lesson. txt) or read online for free. Apr 7, 2017 · This study examined the effects of using an online flexible educational game on students’ attitude towards mathematics as compared to the traditional method of solving mathematical problems. Effects of In-game Purchases on Students’ Spending HabitsThe findings revealed that a student’s interest in in-game purchases does not affect their spending habits, evident by the 0. reveals th at 89% are using mobile phones, 65% are using. Firstly, we summarized the results of 20 experimental and quasi-experimental studies with 43 effects, which compared the impact of educational digital games and traditional learning activities on motivation (busi-ness-as The document is a questionnaire about the effects of online games on the academic performance of grade 11 students. With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. On the other hand, scientific studies have shown adverse outcomes based on the user’s preferences. This can be considered as an indicator that mobile and online games have more positive impacts in the academic performance of students. et al. Some people believe that playing video games can serve a variety of purposes: to learn, to relieve stress, to compete with Jul 4, 2022 · The participants of this study were 4,024 college students who completed the Chinese Mobile Phone Game Addiction Scale, UCLA Loneliness Scale, and Positive and Negative Affect Scale. 843090 Corpus ID: 248424804; Psychosocial Impacts of Mobile Game on K12 Students and Trend Exploration for Future Educational Mobile Games @inproceedings{Li2022PsychosocialIO, title={Psychosocial Impacts of Mobile Game on K12 Students and Trend Exploration for Future Educational Mobile Games}, author={Yuanzhe Li and Zezheng Xu and Yu Hao and Peng Xiao and Jingyan Liu Detrimental Effects of Mobile Game Addiction on Chinese Primary School Students and Possible Interventions[5]. the student’s attitudes towards playing online mobile games. Minecraft, Candy Crush, and Bejeweled, for example, require relatively little setup. The Impact of Mobile Games on the Education System: A Critical. 32) on Feb 10, 2020 · The distribution of users on device usage. Impact of Mobile Phone Game Addiction on Sri Lankan Teenagers: An Exploratory Study[6]. The study employed a descriptive qualitative in-depth interview conducted with 30 students, aged 10 quired to compete/progress in a game without paying for microtransactions [27]. hat fully on games. This study examined the effects of using an online flexible educational game on students’ attitude towards mathematics as compared to the traditional In general, video games potentially harm not only physical but also mental health. 045). Cornillez Jr. 91 and that of female students was 2. , 24). A significant number of students felt that using digital game-based learning could make their learning more efficient. Video game addiction in children and teenagers in Taiwan. Many players feel stressed if matched with individuals who only play casually without paying attention to strategy. It collects demographic information like age and gender. By comparing the summative scores of the two groups using the Student's t-test, the results show that the serious game improved the students' clinical knowledge of pediatric nursing (t= -2. African Journal of Educational Research , 20(1-2), 151-158. However, like with everything else, the amount of time spent playing must be matched with academic obligations. Mavridis et al. 7 571–581. The research focus is set in investigating the impact of educational games as instructional strategy in student's success within the course of Mathematics in High School. Jun 17, 2020 · A variety of measures were used to evaluate the effectiveness of the mobile game-based approach in the reviewed studies. Research Problem and Objectives Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. 2022. Community Mental Health Journal. Dec 8, 2023 · This paper aims to realize the impact of mobile educational games on contemporary students' learning behavior. 203, p = 0. Jan 11, 2024 · Mobile Legends is a 5v5 game, leading to encounters with 9 other players randomly. 75, n = 4) spent 50% more time on learning, and 33% less time on playing games, and achieved better results. 4% of students play on their laptops. (2020) emphasized the negative effects of video game addiction. This finding is line with prior research (e. 97) on students' learning performance, with puzzle games having the largest effect (g = 1. [Google Scholar] Chiu S. Due to the above signi cant characteristics of mobile games, if properly guided and controlled, it will have a certain . 1089/cpb. 18 Middle school students who learned with a mobile game, which is designed to encourage active learning and knowledge about Medieval Amsterdam, acquired more knowledge. Thirty-eight students ranging Playing mobile games can negatively impact students' academic performance in several ways: 1) It requires a significant amount of time that could otherwise be spent on schoolwork and studying. to Jan 27, 2022 · To motivate learners to engage in writing courses and help to improve their writing performance, a mobile-game-based collaborative prewriting approach was proposed in this study. 126), negative emotions ( β = 0. Effect of Video Games on Cognitive Functions. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. , 2016, Eppard et al. During the pandemic this phenomenon was most Jan 16, 2024 · The negative effects of online games are obvious. , gender, learning ability status, and reading ability) and their perceptions of game-based teaching on learning outcomes. Nov 1, 2019 · This study was designed to contribute to this national project by examining the impact of a digital escape game intervention on students’ mathematics performance and affective constructs. 25, n = 4 ). It also seeks to compare the academic performance of students who play Mobile-games: Impact on the academic performance among hospitality management students in Taguig City University 1. Investigation of the online game addiction level, sociodemographic characteristics and social anxiety as risk factors for online game addiction in middle school students. This document summarizes a research paper on the impact of playing the Mobile Legends game on student learning motivation and the role of parents and teachers. , cell phones, tablets), increasing from just 8% in 2009 to more than 50% in 2016 [3, 4]. The paradigm shows the materials used in the study. Any modern VG requires an extensive repertoire of attentional, perceptual and executive abilities, such as a deep perceptual analysis of complex unfamiliar environments, detecting relevant or irrelevant stimuli, interference control, speed of information processing, planning and decision making, cognitive flexibility and working memory. Smartphones, feature phones, smartwatches, pocket PCs, tablets, PDAs, and portable media players are among examples. Also, spending too much time on the phone can lead to health problems like eye strain or poor sleep. Mar 11, 2022 · Teachers are finding it easier and easy to educate about new games as they are released. The use of mobile technology in education provides educators with the opportunity to reimagine teaching and learning. Most of the students thought using digital game-based learning could improve their interest and confidence in learning. (2004). The best students winning approach is ‘Play hard – Study hard’. [21] investigated the effects of students' characteristics (i. The study aims to understand how long students play mobile games and what impacts gameplay has on their behavior and health. performance is one of the most apparent negative effects of online games. e. On. Researchers will conduct interviews and distribute questionnaires to collect Dec 1, 2022 · Abstract. Rather, playing mobile and online games boost the social behavior of the respondents. 72. 166) helps assess the reliability of available information, informs decisions, and affects students’ current and future success. Sep 6, 2021 · More than 40% of students whose age is less than 22 years have mild (41. Cyberloafing behaviors among university students: Their relationships with positive and negative affect[7]. 571 [Google Scholar] Jun 4, 2018 · Online games are a popular way for people to spend their free time. This study examines the effect of integrating mobile-game based language learning applications (MGBLLAs) on Saudi female English as Feb 1, 2019 · This study examines the effect of integrating mobile-game based language learning applications (MGBLLAs) on Saudi female English as a Foreign Language (EFL) students’ motivation to learn English Zhang (2007) and Zhou (2007), who also researched about effects of online games, reported results on the online game effects and the finding was majority of the student 41 who are involved in playing online games have poor academic grades. Zhang (2007) indicated that most of these students had low/bad grades in their school. Jul 14, 2021 · 3. It is incontrovertible that the digital age changed student’s approaches to studying. Firstly, the research status of educational games is analyzed. Jul 12, 2023 · The impact of mobile games, technological innovations and collaborative learning can have a significant positive impact on student motivation [36]. This document presents the background and methodology for a research study on the effects of mobile games, specifically Mobile Legends, on the behavior and health of senior high school students. The results of the quantitative research show that students who are addicted to online games have 3 students (16. Class 1 learned to write under the guidance of the mobile-game-based collaborative This document discusses a study on the impact of mobile games on students' academic performance. focused on the effects of online games on students' academic performance. 7%) levels of mobile game addiction whereas only 13. The people’s min. The purpose of this study was to investigate the association between on-line mobile gaming and academic performances among 13. According to Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. The most commonly used measures were student learning performance (15 studies, 50. 706,p=0 Jul 4, 2019 · This study aims to determine the implementation of word games and their impact on student learning outcomes in learning new vocabulary in grade VII Mts Hasyim Asyari Ambon academic year 2020/2021 . This study examined the relationships between children’s mobile gaming preferences, online risks, and mental health. 3. Meishar-Tal and Ronen (2016) proposed a model structure for techniques related to the impact of modern mobile games on contemporary students’ learning behavior. It starts with different addictions (such as an addiction to mobile games), and it is also responsible for deadly behaviors like suicide attempts. Int. Aiming to find Jan 9, 2020 · Positive Effects of Gaming on Student Performance. A quasi-experiment was implemented by recruiting two classes of non-English major students from a university in northeastern China. 2% of students play digital games on PC, 34. 6%) and moderate (44. This technology may impact students’ academic performance if not properly handled by students in their attitudes towards Dec 1, 2022 · This study aims to examine the impact of skill-based online math games on students' math performance and attitudes, as well as students' perceptions of the games. The purpose of this meta-analysis is to examine the effect of digital game-based STEM education on the learning achievement of K-12 or higher education students. 2% students who play digital games say Feb 5, 2022 · 1888-Article Text-3703-1-10-20220205 - Free download as PDF File (. Loneliness ( β = 0. Labana et al. Specifically, we assessed Apr 7, 2022 · Moreover, important potential negative effects of mobile gaming, such as mobile gaming impacting academic achievement and sleep, are highly relevant for students (Demirci et al. pf yn jn wu ip kc dk mh kv pt